Inside Fallout, Gaming’s Most Unexpected TV Hit
The Fallout TV series has come back to Prime Video, and it's fair to say that viewers were delightfully shocked by the excellence of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it effectively portrayed various facets of the gamer's journey.
There was vault-dweller Lucy, attempting to uphold her morals and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts challenging his cult's leadership and unleashes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the contaminated badlands.
Building Anticipation for a New Chapter
The debut season's conclusion revealed a major secret about who helped cause the global annihilation that condemned a population in underground vaults for centuries. It also posed plenty of questions open for the second season – and, on this occasion, anticipations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Starting the initial season, people were like, ‘Just get it right’,” states Todd Howard. “We are ecstatic with the feedback to the show, so this time people are bringing more excitement and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, even if it was a bit broken at launch.
“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to translate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its production team ensured real props and locations were fabricated, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to seem like it’s tangible.”
In fact, almost every element you see on-screen is physical, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the franchise. This mutual respect for the universe is apparent in the finished show.
The second season is launching on a weekly basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will allow for a new weekly discussion, something the team themselves are excited to witness.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”